Stiletto

Overview
A Minmatar T2 Interceptor.

Best of the tackling Interceptors due to the high speed, agility, and high number of midslots. Does minimal damage.

comes with not 1, not 2 but 8 bitching headlights 6 of which flash

Bonuses

 * Minmatar Frigate Skill Bonus: 5% bonus to Small Projectile Turret damage and 5% bonus to Small Projectile Turret tracking speed per level


 * Interceptors Skill Bonus: 15% reduction in MWD Signature Radius Penalty and 10% bonus to Small Projectile fall off per level


 * Role Bonus: 80% reduction in Propulsion Jamming systems activation cost

=Fittings=

GRecon Standard Tackler

 * Highs
 * 2x 150mm Light AC II (RF EMP)
 * 1x Improved Cloaking Device II


 * Mid
 * 1x Catalyzed Cold-Gas I Arcjet Thrusters
 * 1x Warp Disruptor II
 * 2x Sensor Booster II (Scan Resolution, leave one unscripted if you want to overheat the point)


 * Lows
 * 1x Overdrive Injector System II


 * 2x Nanofiber Internal Structure II


 * Rigs (optional)


 * 2x Small Targeting System Subcontroller

This fitting is the reimbursable fitting for JQV Black Ops harassment work. Your one and only role is to hold down targets for GRecon snipers, stay as far out as possible while still holding your tackle and wait for the big boys to do their work.

This fitting is not meant for roaming ops and will not be reimbursed for any other PvP other than JQV Grecon work. If you fly this on a roaming op you are a dumb cunt.

GRecon Roaming Stiletto

 * Hi
 * 2x 200mm autocannon II (Republic Fleet EMP S, Barrage S)
 * 1x Rocket Launcher (Thorn, though it doesn't really matter)


 * Mid
 * 1x Catalyzed Cold-Gas I Arcjet Thrusters
 * 1x Warp Disruptor II (28.8KM with Inty IV. 34.6 with heat)
 * 1x Faint Epsilon Warp Prohibitor (range 10.8KM with Inty IV. 13KM overheated)
 * 1x X5 Prototype I Engine Enervator


 * Low
 * 2x Nanofiber Internal Structure II


 * 1x Overdrive Injector System II


 * Rigs (Optional not reimbursed)
 * 2x Small Targeting System Subcontroller

or
 * 1x Small Targeting System Subcontroller
 * 1x Ionic Field Projector (lets you target out to the full range of an overheated disruptor)

'''Use this fitting for non Blops work. This fitting is reimbursable'''

With Interceptors IV the Warp Disruptor II will reach out to 28.8 KM and the best-named scram out to 10.8KM. You can also fit a second Warp Disruptor II and tackle multiple things if you're just that pimp. You can use the scram to shut off MWDs, both offensively and defensively. An added bonus is that once you get in short range scram distance you can turn off your warp disrupotr and perma-run the MWD and scram with good cap skills.

If you are in a gang with a lot of other tacklers feel free to play around with different combinations of sensor boosters, disruptors, scrams and webs (eg, 2x sensor boosters for first tackle purposes, scram/disruptor/web for versatility, etc.,)


 * EVE-O Database entry:
 * http://www.eve-online.com/itemdatabase/ships/interceptors/minmatar/11198.asp