Probe

=Overview= The probe is a good cargo hauler that is very easy to train for. Though not as fast or versatile as a Vigil for hauling, the Probe can carry over three times what a Vigil can hold. With 2 Warp Core Stabilizers or Nanofiber Internal Structure, 1MN MicroWarpdrive and Small Capacitor Battery, it is quite agile, and fast enough that you could risk MWDing to a gate.

Bonuses

 * 5% bonus cargo capacity per skill level
 * 5% increase to scan strength of probes per level

=Fittings=

Zyxphoni's Pipe Runner

 * EVEMon Plan File
 * Highs:
 * Prototype Cloaking Device I


 * Mids:
 * 1MN Afterburner II
 * Small Capacitor Battery II


 * Lows:
 * Warp Core Stabilizer I
 * Warp Core Stabilizer I


 * Cargo Hold:
 * 3-4x Small Secure Container

This setup can hold over 40,000 units of Zydrine and is great at eluding hostiles. The fit is very tight so don't use a MWD unless you want to drop the cap battery and double jump every system over 35AU.

Salvaging King, aka Jita Garbage Man

 * EVEMon Plan File
 * Highs:
 * Salvager I
 * Small Tractor Beam I


 * Mids:
 * Cap Recharger I
 * 1MN Afterburner I


 * Lows:
 * Nanofiber Internal Structure I
 * Nanofiber Internal Structure I


 * Alterations
 * Lows: The Nanofibers could be combined or switched out for Inertia Stabilizers I
 * Mids: You could get an 1MN MicroWarpdrive I on here, but you'd need a Micro Auxiliary Power Core I to do it, which will probably cost about as much as the ship does. If you do fit a Micro Auxiliary Power Core I, replace the Cap Recharger I with a Small Capacitor Battery I to make up for what the 1MN MicroWarpdrive I takes away.
 * Drones: Light ECM might be a decent choice if you have the skill and there are some around to buy.

An Executioner might have the same slots, but it doesn't have nearly the bay this thing does and it doesn't have a 10m3 drone bay.