Muninn

=Overview= Fairly comparable to the others in terms of damage output and tankability, but now it's somewhat overshadowed by the Hurricane, which can deal out even more damage while costing a third the price or less, and which is fully insurable. Still, the Muninn excels as a long range, support DPS sniper, able to hit fast moving interceptors at 80km or longer ranges, frequently resulting in their instant death.

=Bonuses= Minmatar Cruiser Skill Bonus:

5% bonus to Medium Projectile Turret rate of fire

5% bonus to Medium Projectile Turret damage

Heavy Assault Ship Skill Bonus: 10% bonus to Medium Projectile Turret optimal range

7.5% bonus to Medium Projectile Turret tracking speed per level

=Fittings=

Sniper Muninn

 * High
 * 5x 720mm Howitzer II (Tremor M, Faction EMP, Faction Fusion, Faction Carbonized Lead)
 * Improved Cloaking Device
 * Salvager I (heat sink)


 * Mid
 * 10MN MWD II
 * Sensor Booster II (both scripts)
 * Tracking Computer II


 * Lows
 * 2x Tracking Enhancer II
 * 3x Gyrostabilizer II


 * Rigs (optional)
 * 2x Ionic Field Projector (Targeting Range)


 * Drones
 * Warrior II

Good sniper, has better DPS and tracking than the Zealot, hits to comparable ranges and has drones for close range inty defense. It doesn't align quite as well as a standard Zealot fit but it's in the same ballpark. The salvager is there for when you overheat your guns to soak up some heat. Good for drivebys